This is that part of the site devoted to "these are my friends, these are my hobbies, this is my pet turtle Nuu-Muu." So if you don't like that sort of thing, click on the logo to pop back to the main index and look for stuff you like. No reason to waste your time here.
It seems funny to me that in a page that is essentially a tribute to my own narcissism, that I should have a page devoted to who I am...  First of all, this is a fairly recent picture of me. I am told it's a pretty good one, but I can never be sure.
I was born near Boston in the early 70's; I have four memories of living there. But all those are childhood memories dulled by timeÖ The important fact about Newton is that is the location of the Swedenborg School of Religion. The seminary of the Swedenborgian Church. We were there because my parents were attending the seminary, fortunately, only my father graduated, allowing my mother to pursue secular work, saving us from a life of ministerial poverty. I am a P.K. that means Preacher's Kid. Generally it means you are pretty screwed up, but I think I made it out ok. 

I remember vaguely moving to Minnesota, land of adventure and opportunity, and a great place to be a little kid. I felt totally safe, and loved and able to run free and play in the Mississippi River. I remember loving MN, but that is once again dulled by age. I know that the insurmountable distances I remember are probably little more than a half-mile and I know that the huge buildings were perhaps 3 stories. I get to go back in the summer to see where I grew up; I'm looking forward to it.

Some of the most influential events of my life happened in MN:
 The release of "Star Wars"
 The release of "Raiders of the Lost Ark"
 The production of the Post-it Note
 The start of my lifelong affair with puppets, toys, and bad television
 The start of my continuing relationship with Almont Summer School

And finally, My dad getting a job as the Minister at the National Swedenborgian church in Washington DC. That meant a move.

To Rockville, in the suburbs of D.C. This happened right as people my age were going through puberty. I found that art was my ticket to survival. While other kids were being beaten for geeky/nerdy behavior, a well-timed rendering of "Voltron, defender of the universe" would stave off a would-be attacker. They would stop to see what I was drawing, and ask for a picture of their own instead of beating me.
This almost behaviorist re-enforcement of my drawing skills led me to take all the art I could, and finally to the M.C.P.S. Visual Art Center, at Einstein High School.
Under the savage tutelage of the football coach like Mr. Barnes, we were taught to draw and paint and sculpt. We created portfolios designed to get us into top art schools across the country, Like...

The School of Visual Arts in N.Y.C. won the lottery as the school that gave me the biggest scholarship to attend. So off I went to the big city! Eating Sleeping and Drinking Art. That first year was amazing, so was the second. In September of that third year, I lost my father to cancer. Around that same time, I realized that I liked painting too much to do it for a living. Illustration was subject to far to many whims of the clientÖ so I turned to sculpture a far more planned and rational medium. I enjoyed the intellectual challenge of moving sculpture, and the reality of the careful planning that was necessary to make even the simplest sculpture a reality. The stages of sketching were meaningful, and once approved, it was easy to say to the teacher/client "This is what you asked for. See here is the sketch you approved. This is it. Changes are extra."
The freelance career started while I was still in school. Here and there, taking jobs where I could find them, even once in a while selling one of the pieces as fine art.

Graduation sent me on the warpath, looking for work. I was hoping for a job at an exhibit company. Something that would really but my 3-D design skills to the test. I went from model shop to model shop, and to the few exhibit places I could find. No one was hiringÖ It was a mild recession. Fortunately one of my teachers, Ellen Rixford, needed some help on a project, so I made it a point to canvas other teachers, and wouldn't you know it. My Toy and Game design professor needed help. 
Soon I was working there 3-4 days a week. Quickly on the heels of that, I was paying my rent and my landlord spotted my portfolio, she asked what I did, I said I am applying at a toy design job, Oddly enough there was another tennent in the building who was a toy designer. He knew of an inventor who needed help. My life turned into 3 days at one shop, 2 days at the other, alternating weeks. Doing work for the Jersey City Sewerage Authority on the side... It was pretty cool. 

Well one of my employers taught in the FIT toy design program, she coerced me into applying, I was promptly accepted, and rejoined the sub-human status of being a student. I don't regret that. I got to fill in several gaps in my education. S.V.A. is a fantastic school. It teaches art. It did a lot to free me and build a strong philosophical basis for being an artist. It helped me look at things a little differently, and it also gave me the chance to explore options I might not otherwise have looked at. 
It also put me in debt. It is cheap to go to F.I.T. as a NY resident. That is a good thing, but it also determines the amount of loans and grants you are able to receive. Well the loans weren't even enough to pay for my Apartment. So thanks to the VISA scholarship plan, I made it. No more credit rating, but I made it. And the vaunted Toy design job placement record helped me find a full time job, with none of those pesky freelancing problems. So I packed up, and moved outside the city to New Rochelle. 

The position was part of the development team at Pragmatic Designs Inc., an electronics oriented toy design firm. In many ways PDI was responsible for the voice chip revolution in toys. With partners, they had helped make all sorts of nationally recognized toys. The next step as they saw it was to move into the realm of complete toy invention. So they hired me. I was the sort of jack of all trades they were looking for. Ideas, drawings, models, as part of the design team we were delving into dolls, and games, and other things that I am not allowed to talk about.

Meanwhile, they had hired another product designer, who was there to work on a secondary project: The Digi-Frame. 

For the next 6 months we still did toys, I helped with the company logo, and some of the graphics work of the new company. Gradually they stopped taking in toy work, and put me on making the manuals for these new products. 
One day, spring 2000, we were all called into the conference room. It was announcement time: "We have legally changed the name of this company to Digi-Frame Inc. We are now in the electronics manufacturing business." That was the end of toys, at least for the foreseeable future.

-September 2001

For the next 6 months we still did toys, I helped with the company logo, and some of the graphics work of the new company. Gradually they stopped taking in toy work, and put me on making the manuals for these new products. One day, spring 2000, we were all called into the conference room. It was announcement time: "We have legally changed the name of this company to Digi-Frame Inc. We are now in the electronics manufacturing business." That was the end of toys at Pragmatic Designs, at least for the foreseeable future. 

It didn't take long after that announcement that I was on the hunt for a new job. Even this website was a part of the plan. In a few months, at the begining of the economy's slowdown last november I got a new job. I was a designer of toys again! Hired by Toy Biz, a division of marvel comics. For their "Advanced Concepts Division" It was a grand experiance, except that the work suddenly dried up, my second day there. A week later, I was called into a meeting: Due to a financial turnaround last Christmas, the entire division was layed off. That included everyone involved in the hiring desision. And suddenly I found myself out of work.

So it looked like back to freelance for me. I knew that Digi-Frame still needed graphics work, and I knew how to do it. I called to ask if they could use me on occasion, and within an hour, they hired me back. I think that it's hard to get a better reference. They knew I wasn't happy there, with the work, but for the next few months I helped keep Digi-Frame on course, and I even got to design the 2001 catalogue. 

However it wasn't long before I got an offer to design licenced bags for Romar, a children's accessory company, and even if it wasn't toys, it was for children. It was fun. It was an oppritunity to move back into New York City.

The other advantage of the new job is that I had the money to really enjoy this great city! Seeing the museams! enjoying the parks! Going dancing! This really is a fantastic town! I also took up rock climbing, Sadly all in gyms, but I am working on finding some real rocks. 

Working for Romar was fun for a while, I was learning about how bags were made. But in the end it was only fullfilling to a part of who I am. I had to spread my wings again. So I am once again back to free-lancing, there is a way that this feels a lot more natural to me. 
The funniest part about leaving Romar, is that whenever I told anyone, they said "Thank God, Working there was making you miserable."