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Creative problem solver seeks
insurmountable problems to solve:
I am a motivated creative person looking for
a chance to put all of my skills to work. I am looking for a position that
needs someone who looks at things a little differently, that needs someone
who can adapt, where doing something that hasnít been done before is the
order of the day. I have a strange and eclectic range of skills from the
day to day useful, i.e. Quark and Illustrator, drawing by hand, or defragging
the hard-drive; to the unusual, sculpting, paper engineering, building
working models; to the esoteric, building full body costumes, and identifying
plastics by taste. I understand the confines of budget, and deadline, and
as a toy designer, I have learned the value of cheap magic; (q.v. there
are ways to make a big impact with little cost, often all it takes is attention
to detail.) |
| Full-time
work history: |
Romar Childrenís
Accessories Feb. 2001 - Present
In order to stretch myself I took a job as a designer of children's
acessories. The job itself was mostly working with licensors to create
backpacks. We designed some packaging, and some display pieces. Occasionally
I got the chance to show my stuff by mocking up packaging, or coming up
with innovative presentations that move or light up. I also found myself
for the first time the primary defacto in-house Mac consultant for all
my fellow designers.
Pragmatic Designs/Digi-Frame
-1999 - Feb. 2001
In June of 1999 I was hired for just such
a position. I was hired to be part of a Toy design team at Pragmatic
Designs, a company that specialized in electronics for the toy industry
that was shifting its focus to inventing toys and selling the concepts
to manufacturers. For 8 months I designed toy concepts, executed working
models, and brainstormed and picked up some of the graphics work for the
company. I made dolls that played hokey pokey, a maze that dispensed candy
when you won, and made Barbie clap to the beat. I created presentation
materials/displays to sell ideas to clients. I did casting, mold making,
built a vacuform machine so that we could make better models, and solved
engineering problems for manufacturers, before they knew that the problems
existed.
Shortly after the first of this year, the
company changed focus. They were returning to the electronics manufacturing
business, but this time for adults. The company would no longer put its
resources into inventing toys. I was given the work of creating the Digi-Frame
corporate image, designing the manufacturing materials (manuals and warning
sheets) and designing and producing the advertising and promotional materials
for trade shows. I handled all technical aspects of printing and advertising.
Dealt with vendors for our point of purchase display. Designed nationwide
magazine advertisements, without any budget, and only stock photography
of the product to work from.
Hasbro -1998
A summer internship at Hasbro the toy manufacturer
gave me valuable experience working in teams. The work centered on creating
sellable products, by working closely with cost engineering to come up
with designs that kept manufacturing costs low while maintaining the play
value of the toy and the integrity of the product line. I learned to play
well with others: the importance of communication and documentation so
projects can be passed from department to department with a minimum of
fuss.
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| Freelance
Client list: |
Layhill Cafe; Silver Spring MD - 2001
Logo design
Menu design
Buisnes cards
Quack Attack Demolition Derby Team - 2001
Logo design
Stull & Benoit / Jersey City Sewerage Authority
1997 - 2001
Built a display for Earthday, to promote
the "Catch the Basin Beat!" campaign.
N. J. WAVE award winning "Snap" Educational Program:
Provided content / illustrated the childrenís
activity book.
Illustrated the pledge card / book mark for the
campaign.
Design Magic - Toy/Game/Gift Inventing, 1995-1999
Concepts for toys, games and illusions,
picked up a variety of principles of stage magic, that have since come
in useful as attention getting tricks in other areas.
Acted as science advisor on a magic of science
set.
Paper engineering, and design consultant on the
"Magic
Show" pop-up book.
Stephanie Janis Inc. - Toy Design 1997-1999
Looks-like and working models
Producing Presentation boards
Concept generation for girlís products
Frank DeGreggorie - Graphic design -1997
Prototype construction
Ellen Rixford Studio - 3-D illustrator -1996
Studio assistant
Holiday Market - Grand Central Station -1995
Constructed giant bows for the booths
Merce Cunningham Theater - Ariane Anthony and Co.
-1995
Set Design for dance performance
DIFFA, New York - Kevin O'Calahagn -1995
worked on the team that designed and
build the information booth at the Design Industry Foundation Fighting
AIDS show and fundraiser.
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School of Visual Arts - BFA
Illustration & Cartooning - 1996
An illustration degree with an emphasis on 3-D
design and problem solving.
Skills acquired:
Painting & sculpting in a variety of media,
graphic design, model making, mold making, puppetry & theater, visual
problem solving, art history, photography.
Fashion Institute of Technology - BFA Toy
design - 1999
A very practical skill based education to prepare
for the toy industry.
Skills acquired:
marker rendering, drafting, package design, graphic
design, model making, child development, product engineering, advertising.
Self-Taught -
Macintosh computer, Illustrator, Quark, Word,
Photoshop, love of literature & science.
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